![]() ![]() The provided damage value on the vehicle information node does not give account for mechanical damage and other damage like flat tires. Mechanical damage is saved to a file alongside the Beamstate file. Mechanical damage persistence is also working using module that extracts VLUA data and fills a table containing detailed mechanical damage. This part of the feature is working properly. Each car owned by the player has it's own Beamstate file. This is working properly and has been added to the project.Įxternal damage is restored using the Beamstate system. Userdata folder structure containing career data, owned car data, various config files. Here is some more detailed information on technical features.
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